31 Android Top - Opengl Es

@Override public void onSurfaceChanged(GL10 gl, int width, int height) { GLES30.glViewport(0, 0, width, height); } } This code creates an OpenGL ES 3.1 context, renders a triangle, and uses shaders to control the graphics rendering process.

public class OpenGLES31Example extends GLSurfaceView { private static final String TAG = "OpenGLES31Example"; opengl es 31 android top

import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix; @Override public void onSurfaceChanged(GL10 gl

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