public CityStructure(Level level, BlockPosition pos) { this.level = level; this.pos = pos; }
public class District { private final Level level; private final BlockPosition pos; private final int index; Minecraft v1.19.1
public class CityStructure { private final Level level; private final BlockPosition pos; public CityStructure(Level level, BlockPosition pos) { this
public class CityFeatureRegistration { public static final Holder<ConfiguredFeature<?, ?>> CITY_FEATURE = Feature.STRUCTURE.sidedBuilder(StructureFeatureConfiguration.CODEC) .parameter(StructureTemplateManager.PARAMETER_CODEC.fieldOf("structure")) .orElseThrow() .configure(StructureFeatureConfiguration::new) .buildHolder(CityFeature::generateCityFeature); public CityStructure(Level level
// Generate roads and decorations generateRoads(); generateDecorations(); }
import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
public class CityFeature { public static void generateCityFeature(Level level, BlockPosition pos) { // Generate city structure CityStructure cityStructure = new CityStructure(level, pos); cityStructure.generate(); } }
