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Hands On Projects For The Linux Graphics Subsystem Today

Aubrey

Finally, we will test our graphics driver by loading it into the kernel and rendering a graphics primitive using a user-space graphics application. Hands On Projects For The Linux Graphics Subsystem

Have a great day!

MODULE_LICENSE("GPL"); MODULE_AUTHOR("Your Name"); MODULE_DESCRIPTION("A simple graphics driver"); Aubrey Finally, we will test our graphics driver

static struct fb_info *simple_driver_probe(struct platform_device *pdev) MODULE_DESCRIPTION("A simple graphics driver")

#include <GL/gl.h>

drm_device_set_name(dev, "DRM Device");