Fe Parkour Script -
void TryWallJump() if (isWalled) WallJump();
// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f; fe parkour script
void Update() // Simple movement float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); void TryWallJump() if (isWalled) WallJump()
// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); public float jumpForce = 5.0f
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);
Vector3 movement = new Vector3(horizontal, 0.0f, vertical);