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Anime Defenders Script May 2026

screen.fill((0, 0, 0))

# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)

# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet) Anime Defenders Script

# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5

keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed screen

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]

def move(self): self.pos[1] += enemy_speed bullet_size)) if bullet.pos[1] &lt

# Initialize Pygame pygame.init()